The relation-
ship between public space
and virtual reality

fig 1

Virtual reality rendering, point clouds

fig 2

Virtual reality rendering, point clouds

Human interaction with the environment is mediated by multiple senses. By optical, tactile and acoustic perception, the human mind can capture important information about the environment. Virtual reality is a new tool for contemporary design, moving away from conventional methods - visual and acoustic immersion is able to create a myriad of sensations in the human brain, building a new form of spatial representation and modifying the design process. In the digital era, software and apps effectively "reduce distances", allowing user to meet other people, hire services or receive ads selected by smart algorithms based on user’s interests, changing the relationship between humans and public space.

fig 3

Virtual reality rendering, point clouds

The Amaral Gurgel Avenue has a significant historical relevance in São Paulo, and went through many transformations along the years. Now, it will be transformed once again by the conversion of the Elevado Costa e Silva into a Park. This workshop is going to explore the projections for this new public space for the future, in the framework of the new contemporary lifestyle. Using generative design tools to work with responsive answers in the design process and generate options and VR to experiment the space’s physical perception with multiple senses because of flexibility and higher efficiency, the approach will be the investigation of emergent public spaces combining the virtual and the real world.

fig 4

Virtual reality rendering, point clouds

fig 5

Virtual reality rendering

Day 1

Computational Introduction

Rhinoceros 3D Basic GuidePlug-ins installation Grasshopper Basic Guide Exercise: Parametric Massing Techniques
Minhocao Lecture-Site Visit

Day 2

Design Vision

Grasshopper Exercises
Groups Division
Form Finding
Acoustic Simulation
Prototyping           -Introduction to Unity           -Documentation of the site and sound recording

Day 3


Unit studies              -Introduction to Unity
3Dception and Phonon Presentation of project ideas

Day 4

Virtual environments

Implementation of the prototypes in Unity
Integration of acoustic simulation and spatial sound

Day 5

& Critique

Presentation and demos of the Virtual Environments

Resident Tutor
Haavard Tveito


Haavard is a Norwegian architect (MNAL) based in London. He graduated from Bergen School of Architecture and is currently finishing a postgraduate in Architectural Design at the Interactive Architecture Lab at The Bartlett. With a keen interest in the role of sound and acoustics in the city his work is currently exploring the possibilities of virtual reality in architecture. He works among the disciplines of architectural design and ranging from small scale to large scale urban projects. Haavard is currently involved in the new VR installation 'Traces of Reality' at the Roundhouse in London, a project that connects people through virtual environments.